I'm Martin. Seven years in Blender and Unreal, mostly product visuals, environments and game-ready models. Based in South Africa, working with clients anywhere. Tell me what you need and I will tell you what it takes.
Open one for the short version, or go to its full page from the Services menu.
Product shots, environments and characters, modelled and lit in Blender. Most of this work exists so someone can show a thing before the real one has been built.
Game-ready models and small playable prototypes. Clean topology, correct scale, and files that open in Unreal without a fight.
Logos, packaging and marketing graphics, usually for small operations that need to look like they have been around longer than they have.
Print-ready files and physical prototypes. I check wall thickness and tolerances before anything goes near a printer, because reprints cost real money.
Sprites, tiles and UI, animated and packed into sheets your engine can read. Pixel work is the one I do for fun, which is why it is the cheapest thing on this list.
Product visualisation, environments, characters, and brand work, from personal projects to client briefs.
I've spent seven years turning briefs into finished work, the kind of work that has to look good and actually function, whether it's a hero render for a product page or an asset that has to run inside a game engine.
I handle a project end to end: concept, modelling, texturing, lighting, and the final polish. You get one person who's easy to talk to, hits deadlines, and cares about the result as much as you do.
Tell me what you're building. I'll come back with a plan and a price, usually within a day.
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